AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on iOS in Belgium: Q2 2022 Performance
Explore the performance trends of the top 5 ultracasual games on iOS in Belgium during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 ultracasual games on iOS in Belgium showed varied performance trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower offers detailed insights into the performance of these games.
Dot to Dot: Connect the Dots from Dot to Dot s.r.o. experienced a fluctuating weekly revenue, peaking at around $72 in late March and tapering off to approximately $42 by the end of June. Weekly downloads saw a significant decrease from 97 in late March to just 10 in early May, before recovering to 50 by the end of June. The app's weekly active users also varied, starting at 187 and ending at 106.
Fill The Fridge! by Rollic Games demonstrated a stable revenue trend, generally hovering around the $50 mark throughout the quarter. The game saw a peak in weekly downloads at 9.3K in mid-April, which declined to a low of 2.4K in early May, and then rebounded to around 6.7K by the end of June. Active users followed a similar trend, with numbers starting at 19.2K in late March and reaching a high of 29K in mid-April before stabilizing around 24.9K at the quarter's end.
Food Games: Carnival Fair Food from Maker Labs had a modest revenue performance, peaking at $40 in late April and gradually decreasing to about $15 by the end of June. Weekly downloads were minimal, often hitting zero, with a slight uptick to 6 in the last week of June.
Diamond Painting ASMR Coloring by Crazy Labs showed a varied revenue pattern, peaking at $39 at the end of May and dropping to $11 in mid-June, before rising to $28 by the end of June. Weekly downloads also fluctuated, starting at 60 in late March, dipping to 14 in early May, and ending at 22 by the end of June. Active users decreased from 236 in late March to 69 by the end of June.
Draw it by Kwalee Ltd saw its revenue peak at $37 in late May, with minor fluctuations around the $20-$30 range throughout the quarter. The game had a high of 1.1K downloads in early April, which dipped to 309 in early May, and then rose again to 1K by the end of June. Active users increased from 1.8K in late March to 2.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.